Here’s a snippet from the tech world we thought you’d be interested in. Are we right? – Ed
The growth and development of video games since the earliest days of piling 10 pence pieces in to Space Invader machines has been tremendous.
These days people have video games consoles in their lounges with computing power that couldn’t even be imagined back in the early days.
Peter Molyneux – pioneer
One person in the video game world has consistently pushed the boundaries of the development of ‘real world’ aspect of games is Englishman Peter Molyneux.
It looks like ‘a game’ might not even be the right description of what his most recent development is.
Milo is a virtual human
Milo is a virtual human that monitors your body movements, facial expressions and voice and reacts as if it/he was human too. You chat and interact with him – even pass physical things into this world.
There’s no need for a video game controller. Milo uses the yet-to-be-released motion controller, Kinect, that will connect to the Xbox 360. Think of it as a more advanced Nintendo Wii controller.
Recognising you
In less than an hour, merely walking up to the console will have Milo recognising you. Milo’s interaction isn’t the only advance, the way that you interact with Milo, forms his character the more time you spend with him.
Advances in the human aspect of video games like this might’ve been imagined, but they certainly haven’t been available in the home until now.
Watching the video below is the only way to really understand what this might be like – well until Milo is available.
Pretty wild from what we’ve seen so far.
Is that the sort of thing you see yourself spending time with in the future?